package entity.object;

public class EnemyType
{
	protected Integer _attack;
	protected Integer _defense;
	protected Integer _strength;
	protected Integer _agility;
	protected Integer _speed;
	protected Integer _intelligence;

	public Integer getAttack()
	{
		return _attack;
	}

	public void setAttack( Integer pAttack )
	{
		this._attack = pAttack;
	}

	public Integer getDefense()
	{
		return _defense;
	}

	public void setDefense( Integer pDefense )
	{
		this._defense = pDefense;
	}

	public Integer getStrength()
	{
		return _strength;
	}

	public void setStrength( Integer pStrength )
	{
		this._strength = pStrength;
	}

	public Integer getAgility()
	{
		return _agility;
	}

	public void setAgility( Integer pAgility )
	{
		this._agility = pAgility;
	}

	public Integer getSpeed()
	{
		return _speed;
	}

	public void setSpeed( Integer pSpeed )
	{
		this._speed = pSpeed;
	}

	public Integer getIntelligence()
	{
		return _intelligence;
	}

	public void setIntelligence( Integer pIntelligence )
	{
		this._intelligence = pIntelligence;
	}

	public Integer getMaxLife()
	{
		// TODO Auto-generated method stub
		return null;
	}

	public Integer getMaxMana()
	{
		// TODO Auto-generated method stub
		return null;
	}

	public Integer getResistance()
	{
		// TODO Auto-generated method stub
		return null;
	}
}
